Other weapons
Name | Location | Quality | Wt | Comments |
---|---|---|---|---|
Amber Staff (AS) |
Amberal, Grasslands | Very good | 7 | Unique; resets. 2h. Good damage. Requires lvl 10. Special attack and replenishes physical. |
Black sword with a heron-marked blade | Tam, Manetheren | Good | 5 | 1h. Evil damage. Special attack. |
Energy Sword (EnS) |
Kobold Chieftain, Drupacia | Very good | 7 | Limited; resets. 1h. Energy damage. Requires lvl 15. Special attack and replenishes physical. Occasionally have to 'activate sword'. |
Energy Sword, Greater (GEnS) |
Kobold Chieftain, Drupacia | Very good | 11 | Limited; resets. 2h. Energy damage. Requires lvl 15. Special attack and replenishes physical. Occasionally blocks attacks. |
Fishbone Sword | Astroth, Bloodwych | Very good | 7 | 1h. Water damage. Special attack when used in a water environment. |
Holy Avenger (HA) |
Cemetery, Everlund | Special | 1h. Good damage. Damage dependant on evilness of opponents: great vs demonics; close to no damage vs good opponents. | |
Holy Longsword (HL) |
Palantha, Bloodwych | Excellent | 8 | Unique; resets if not wielded. 1h. Good damage. Requires good alignment, and have charisma equal to your level. Against Neutrals replenishes physical. Against Nasties and Evils heals mental. Against Demonics heals mental and physical. -1 to str and con, boosts immunity to evil, lowers immunity to neutral and good. If your alignment drops below Good while wielding and you attack, it will vanish. |
Justice (J) |
Imrahil, Almoth | Excellent | 7 | Unique; resets. 1h. Good damage. Replenishes physical and mental, as well as doing a special attack against evil foes, and blinding demonic foes. More effective for saintly wielders; damages evil wielders. |
Mist Sword | Ghost King, Certhun | Good | 0 | 1h. Cold damage. |
Morphing Sword (MS) |
Doppleganger, Bloodwych | Excellent | 7 | Unique; resets. 1h. Type of damage MS deals can be changed. 'read text' to see available damage types. Against the foes with weapons, it morphs to match their weapon; special attack against foes without weapons. |
Pitris' Storm Whip | Pitris, Vlandore | Very good | 5 | Limited; resets. 2h. Cold damage. Requires lvl 6-13. -1 con. Special attack, disarms opponents, and replenishes physical. |
Pyros' Flamesting Sword | Pyros, Bloodwych | Good | 10 | Limited; resets. 1h. Fire damage. Special attack. |
Sceptre of Ramella (SoR) |
Krissos, Ramella | Excellent | 7 | Unique; resets. 1h. Neutral damage. Requires level 15, 12 int or wis, and alignment must be nice/neutral/nasty. Special attacks against foes with extreme alignments, and replenishes physical/mental if wielder has lots of int/wis. |