Mercenaries(TM) Card List An expansion for BattleTech(TM) Wizards of the Coast, Inc. (Released August 18, 1997) 101 Cards Total Key: {R} - Resource {T} - Tap Note: n/a means "not applicable" ** 'Mech Cards - 41 Cards ** Card Title: Albatross (ALB-3U) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 6+2M Arm/Stru/Att: 3/7/4 Card Text: Overheat 2: +2 attack Mass: 95 tons Armaments: AC/10, 2 Lg Lasers, 15 LRMs Artist: Lee Fields Rarity: Rare Card Title: Anvil (ANV-3M) Card Type: 'Mech-Inner Sphere-Marik Speed: Moderate Cost: 4+1A+1M+2T Arm/Stru/Att: 2/6/3 Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Mass: 60 tons Armaments: 2 Lg Lasers, 2 Med Lasers Artist: Sam Wood Rarity: Uncommon Card Title: Apollo (APL-1M) Card Type: 'Mech-Inner Sphere-Marik Speed: Slow Cost: 2 Arm/Stru/Att: 1/8/0 Card Text: Missile 2 Mass: 55 tons Armaments: 30 LRMs Artist: Tom Wanerstrand Rarity: Common Card Title: Baboon (Howler) Card Type: 'Mech-Clan-Jade Falcon Speed: Fast Cost: 0+1A Arm/Stru/Att: 0/3/0 Card Text: Missile 1 Mass: 20 tons Armaments: 15 LRMs Artist: Tom Kyffin Rarity: Rare Card Title: Behemoth (Stone Rhino) Card Type: 'Mech-Clan-Omni-Smoke Jaguar Speed: Slow Cost: 11+3A+4L+4M Arm/Stru/Att: 3/11/8 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) If Behemoth attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 100 tons Armaments: 2 Gauss Rifles, 2 Lg Lasers Artist: Mark Tedin Rarity: Rare Card Title: Berserker (BRZ-A3) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 7+3L+3T Arm/Stru/Att: 4/11/3 Card Text: Overheat 1: +1 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Berserker deals -1 damage.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Berserker deals +2 damage to an engaged 'Mech that is the same speed or slower. Mass: 100 tons Armaments: PPC, 2 Lg Lasers, Hatchet Artist: Ted Naifah Rarity: Rare Card Title: Corvis Card Type: 'Mech-Clan Speed: Slow Cost: 4+2A+1M Arm/Stru/Att: 1/6/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: AC/10, 2 Med Lasers Artist: Dom! Rarity: Common Card Title: Dart (DRT-3S) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Fast Cost: 0 Arm/Stru/Att: 0/3/0 Card Text: If Dart is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 25 tons Armaments: 3 Sm Lasers Artist: Ted Naifeh Rarity: Uncommon Card Title: Grand Titan (T-IT-N10M) Card Type: 'Mech-Inner Sphere Speed: Slow Cost: 6+2A+2L+2M Arm/Stru/Att: 3/11/2 Card Text: Missile 1 Overheat 5: +3 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Grand Titan deals -1 damage.) Mass: 100 tons Armaments: 2 Lg Lasers, 15 LRMs, 12 SRMs Artist: Doug Chaffee Rarity: Common Card Title: Grim Reaper (GRM-R-PR29) Card Type: 'Mech-ComStar-Inner Sphere Speed: Moderate Cost: 4+3A+3M Arm/Stru/Att: 1/8/2 Card Text: Missile 1 Overheat 1: +1 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Grim Reaper deals -1 damage.) Mass: 55 tons Armaments: 20 LRMs, Lg Laser Artist: Doug Chaffee Rarity: Common Card Title: Gunslinger (GUN-1ERD) Card Type: 'Mech-Inner Sphere-Davion-Kurita-Steiner Speed: Slow Cost: 10 Arm/Stru/Att: 3/9/7 Card Text: Jump (-1 attack: +1 initiative) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Gunslinger attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 85 tons Armaments: 2 Gauss Rifles, 4 Med Lasers Artist: Simon Harrison Rarity: Uncommon Card Title: Hammer (HMR-3M) Card Type: 'Mech-Inner Sphere-Marik Speed: Moderate Cost: 1 Arm/Stru/Att: 0/5/2 Card Text: n/a Mass: 30 tons Armaments: 10 LRMs, 3 Med Lasers Artist: Jeff Laubenstein Rarity: Common Card Title: Hellhound (Conjurer) Card Type: 'Mech-Clan-Jade Falcon Speed: Moderate Cost: 5+3A+1M Arm/Stru/Att: 1/7/4 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) Mass: 50 tons Armaments: Lg Laser, 2 Med Lasers Artist: Doug Chaffee Rarity: Uncommon Card Title: Hercules (HRC-LS-9000) Card Type: 'Mech-Inner Sphere-Marik Speed: Moderate Cost: 5+1A+1M+1T Arm/Stru/Att: 2/8/4 Card Text: Anti-Missile (Each missile assigned to a 'Mech in a group that includes Hercules deals -1 damage.) If Hercules attacks and is blocked, it may deal 1 of its damage to the target. Mass: 70 tons Armaments: PPC, AC/10 Artist: Mark Poole Rarity: Uncommon Card Title: Hermes II (HER-5S) Card Type: 'Mech-Inner Sphere Speed: Moderate Cost: 1+1A+1M Arm/Stru/Att: 1/5/2 Card Text: n/a Mass: 40 tons Armaments: AC/5, Med Laser Artist: Dave Seeley Rarity: Common Card Title: Huron Warrior (HUR-W0-R4L) Card Type: 'Mech-Inner Sphere-Liao Speed: Moderate Cost: 4+2M Arm/Stru/Att: 1/7/3 Card Text: Overheat 1: +1 attack Mass: 50 tons Armaments: Gauss Rifle, Lg Laser Artist: Jock Rarity: Common Card Title: Jackal (JA-KL-1532) Card Type: 'Mech-Inner Sphere-Liao-Marik Speed: Moderate Cost: 0+2A+1M Arm/Stru/Att: 0/5/1 Card Text: Overheat 1: +1 attack Anti-Missile (Each missile assigned to a 'Mech in a group that includes Jackal deals -1 damage.) Mass: 30 tons Armaments: PPC Artist: Stuart Beel Rarity: Common Card Title: Kraken (Bane) Card Type: 'Mech-Clan-Jade Falcon Speed: Slow Cost: 8+3A+3L Arm/Stru/Att: 4/11/5 Card Text: If Kraken attacks and is blocked, it may deal up to 3 of its damage to the target. Mass: 100 tons Armaments: 10 AC/2s Artist: Chippy Rarity: Uncommon Card Title: Linebacker B Card Type: 'Mech-Clan-Omni-Wolf Cost: 7+2A+2M+1T Arm/Stru/Att: 2/8/6 Speed: Moderate Card Text: If Linebacker B attacks and is blocked, it may deal 1 of its damage to the target. Mass: 65 tons Armaments: Gauss Rifle, 3 Med Lasers Artist: Kevin McCann Rarity: Common Card Title: Linebacker Prime Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 7+2A+1M+2T Arm/Stru/Att: 2/8/5 Card Text: Overheat 1: +1 attack If Linebacker Prime attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 65 tons Armaments: 2 PPCs Artist: Kevin McCann Rarity: Common Card Title: Mandrill Card Type: 'Mech-Clan Speed: Slow Cost: 2+3A+3M Arm/Stru/Att: 0/5/1 Card Text: Missile 3 Jump (-1 attack: +1 initiative) Mass: 30 tons Armaments: 30 LRMs Artist: David Seeley Rarity: Rare Card Title: Naga Prime Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 8+1A+1T Arm/Stru/Att: 2/5/6 Card Text: Overheat 1: +1 attack {T}: Deal 2 damage to a 'Mech or the target. Use this ability only during a mission. Mass: 80 tons Armaments: 2 Arrow IVs Artist: Randy Asplund-Faith Rarity: Uncommon Card Title: Nightsky (NGS-4S) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Moderate Cost: 2 Arm/Stru/Att: 1/7/2 Card Text: Overheat 3: +1 attack Jump (-1 attack: +1 initiative) Nightsky deals +1 damage to a 'Mech that is the same speed or slower. Mass: 50 tons Armaments: Lg Laser, 2 Med Laser, Hatchet Artist: Clifford Upp Rarity: Uncommon Card Title: Penetrator (PTR-4D) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 4+3A+2M Arm/Stru/Att: 2/8/3 Card Text: Overheat 4: +2 attack Jump (-1 attack: +1 initiative) Anti-Missile (Each missile assigned to a 'Mech in a group that includes Penetrator deals -1 damage.) Mass: 75 tons Armaments: 2 Lg Lasers, 6 Med Lasers Artist: Dermot Power Rarity: Uncommon Card Title: Phantom C Card Type: 'Mech-Clan-Omni-Wolf Speed: Fast Cost: 8+1L+2M Arm/Stru/Att: 1/5/6 Card Text: If Phantom C is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 40 tons Armaments: 8 Sm Lasers Artist: Charles Gillespie Rarity: Uncommon Card Title: Phantom D Card Type: 'Mech-Fast-Clan-Omni-Wolf Speed: Fast Cost: 6 Arm/Stru/Att: 1/5/4 Card Text: If Phantom D is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 40 tons Armaments: 3 Med Lasers, 4 SRMs Artist: Charles Gillespie Rarity: Uncommon Card Title: Phantom Prime Card Type: 'Mech- Clan-Omni Speed: Fast Cost: 4+1A+1M+1T Arm/Stru/Att: 1/5/2 Card Text: ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Phantom Prime is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 40 tons Armaments: Med Laser, 5 LRMs Artist: Charles Gillespie Rarity: Common Card Title: Pouncer C Card Type: 'Mech-Clan-Omni-Wolf Speed: Moderate Cost: 4+4A+4M Arm/Stru/Att: 1/5/5 Card Text: Jump (-1 attack: +1 initiative) Mass: 40 tons Armaments: AC/10, 2 Med Lasers Artist: Pete Venters Rarity: Common Card Title: Pouncer Prime Card Type: 'Mech-Clan-Omni Speed: Moderate Cost: 6+1A+1M+2T Arm/Stru/Att: 1/5/5 Card Text: Overheat 2: +2 attack Jump (-1 attack: +1 initiative) If Pouncer Prime attacks and is blocked, it may deal up to 2 of its damage to the target. Mass: 40 tons Armaments: 2 PPCs Artist: Pete Venters Rarity: Common Card Title: Rhonda's Highlander (HGN-732) Card Type: 'Mech-Unique-Mercenary-Inner Sphere Speed: Slow Cost: 7+1A+2M Arm/Stru/Att: 3/10/3 Card Text: Missile 1 Overheat 1: +2 attack Jump (-1 attack: +1 initiative) 'Mechs engaged in battle with Rhonda's Highlander get -1 attack. Mass: 90 tons Armaments: Gauss Rifle, 20 LRMs Artist: Janet Aulisio Rarity: Rare Card Title: Salamander (PPR-5S) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Slow Cost: 6+4A Arm/Stru/Att: 3/9/0 Card Text: Missile 4 Mass: 80 tons Armaments: 60 LRMs Artist: David Seeley Rarity: Rare Card Title: Scarabus (SCB-9A) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Fast Cost: 3+1M+1T Card Text: Arm/Stru/Att: 0/5/1 ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) Scarabus deals +1 damage to a 'Mech that is the same speed or slower. If Scarabus is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 30 tons Armaments: 2 Med Lasers, Hatchet Artist: Lee Fields Rarity: Rare Card Title: Snake (SNK-1V) Card Type: 'Mech-Inner Sphere-Liao Speed: Moderate Cost: 2+2A+2M Arm/Stru/Att: 1/5/3 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: AC/10, 6 SRMs Artist: Dermot Power Rarity: Common Card Title: Stealth (STH-1D) Card Type: 'Mech-Inner Sphere-Davion-Steiner Speed: Fast Cost: 3+2A+2M Arm/Stru/Att: 1/7/2 Card Text: Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: 2 Med Lasers Artist: Colin MacNeil Rarity: Uncommon Card Title: Tempest (TMP-3M) Card Type: 'Mech- nner Sphere-Marik Speed: Slow Cost: 6 Arm/Stru/Att: 2/8/5 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 65 tons Armaments: Gauss Rifle, Lg Laser Artist: Chippy Rarity: Common Card Title: Thunder (THR-1L) Card Type: 'Mech-Inner Sphere-Liao Speed: Moderate Cost: 5+1A+1L+1M Arm/Stru/Att: 2/9/3 Card Text: Alpha Strike: +2 attack Mass: 70 tons Armaments: AC/20, 3 Med Lasers Artist: Mark Poole Rarity: Common Card Title: UrbanMech IIC Card Type: 'Mech- Clan Speed: Slow Cost: 1+2A+2M Arm/Stru/Att: 1/4/3 Card Text: Alpha Strike: +1 attack Jump (-1 attack: +1 initiative) Mass: 30 tons Armaments: AC/10 Artist: Mike Jackson Rarity: Common Card Title: Venom (SDR-9K) Card Type: 'Mech- Inner Sphere-Kurita Speed: Fast Cost: 1+1A+1M Arm/Stru/Att: 0/3/1 Card Text: Overheat 1: +1 attack Jump (-1 attack: +1 initiative) If Venom is fully constructed when you reveal it, you may immediately place it in your Patrol region. Mass: 35 tons Armaments: 4 Med Lasers Artist: Andrew Hepworth Rarity: Uncommon Card Title: Widowmaker (Daishi Dire Wolf) Card Type: 'Mech- Unique-Clan-Omni-Wolf Speed: Slow Cost: 20+4A+4L+4M Arm/Stru/Att: 4/11/12 Card Text: Overheat 5: +7 attack 'Mechs engaged in battle with Widowmaker get -1 attack. If Widowmaker attacks and is blocked, it may deal up to 4 of its damage to the target. Mass: 100 tons Armaments: AC/20, 2 PPCs, 2 Lg Lasers Artist: Joel Biske Rarity: Rare Card Title: Wyvern IIC Card Type: 'Mech- Clan Speed: Slow Cost: 5+4A+3M Arm/Stru/Att: 1/7/4 Card Text: Overheat 3: +3 attack Jump (-1 attack: +1 initiative) Mass: 45 tons Armaments: 1 Lg Laser, 2 Med Laser Artist: Colin MacNeil Rarity: Common Card Title: Yen-Lo-Wang (CN9-YLW) Card Type: 'Mech-Unique-Inner Sphere-Davion- St. Ives Speed: Moderate Cost: 5+2A+3M Arm/Stru/Att: 1/6/3 Card Text: Alpha Strike: +2 attack 'Mechs engaged in battle with Yen-Lo-Wang get -1 attack. Yen-Lo-Wang deals +1 damage to a 'Mech that is the same speed or slower. Mass: 50 tons Armaments: AC/20, 2 Med Lasers Artist: Simon Gurr Rarity: Rare ** Command Cards - 51 Cards ** Card Title: Access to Extra Munitions Keywords: Command-Enhancement Cost: 2+3L Asset: n/a Card Text: Draw a card when you activate Access to Extra Munitions. Play Access to Extra Munitions only on a 'Mech. That 'Mech does not deplete when using Alpha Strike. You may deploy this card revealed to gain an additional deployment this turn. Armor/Struct.: n/a Attack: n/a Artist: Thomas Milliorn Rarity: Common Card Title: Aletha Kabrinski Keywords: Command-Unique-Clan-Ghost Bear Cost: 2+1T Asset: n/a Card Text: Pilot: +1 initiative, +1 attack If Aletha pilots a Moderate or Fast 'Mech, prevent up to 3 damage to that 'Mech. Use this ability only during a mission. Armor/Struct.: n/a Attack: n/a Artist: Will Simpson Rarity: Rare Card Title: Ammo Truck Keywords: Command Cost: 0+2L Asset: n/a Card Text: If Ammo Truck is untapped, Alpha Strikes do not deplete your blocking 'Mechs. {T}: Reload a depleted 'Mech. Use this ability only during your Missions phase, but not during a mission. You may deploy Ammo Truck revealed to make an additional deployment this turn. Armor/Struct.: 0/3 Attack: n/a Artist: Chris Trevas Rarity: Uncommon Card Title: Anastasius Focht Keywords: Command-Unique-ComStar-Inner Sphere Cost: 4+5P Asset: n/a Card Text: {T}, {R}: Untap an Inner Sphere 'Mech and tap a Clan 'Mech. {T}, {R}: Untap a Clan 'Mech and tap an Inner Sphere 'Mech. Use these abilities only during your Missions phase, but not during a mission. Armor/Struct.: 5/2 Attack: n/a Artist: Tony Roberts Rarity: Rare Card Title: Artillery Bombardment Keywords: Command-Inner Sphere Cost: 3+2L+4M Asset: n/a Card Text: {T}: Deal 1 structure damage to each attacking 'Mech or each blocking 'Mech. Use this ability only during a mission. Armor/Struct.: 0/5 Attack: n/a Artist: Franz Vohwinkel Rarity: Common Card Title: Assault 'Mech Specialists Keywords: Command-Resource-Inner Sphere Cost: 1+3L Asset: n/a Card Text: {T}: Put two construction counters on a 'Mech of 80 tons or more under construction. Show that 'Mech to all players. Use this ability only during your Deploy phase. Armor/Struct.: 2/3 Attack: n/a Artist: Zina Saunders Rarity: Uncommon Card Title: Assault on the Rear Echelon Keywords: Command Cost: 2+4T Asset: n/a Card Text: Scrap Assault on the Rear Echelon when it is revealed. Until the end of the turn, any patrolling 'Mechs that block are depleted at the end of the mission. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Booty Cache Keywords: Command-Resource Cost: 2+4P Asset: n/a Card Text: Put a booty counter on Booty Cache each time you deal damage to your opponent's Stockpile. {T}: Remove any number of booty counters and gain {R}{R} for each counter removed. Use this ability only during your Deploy phase. Armor/Struct.: 3/2 Attack: n/a Artist: David Deitrick Rarity: Rare Card Title: ComStar Investment Keywords: Command-Resource-ComStar-Inner Sphere Cost: 4+4P Asset: n/a Card Text: At the beginning of each of your turns, put an investment counter on ComStar Investment. {T}: Gain {R} for each investment counter on ComStar Investment. Use this ability only during your Deploy phase. Armor/Struct.: 4/2 Attack: n/a Artist: Janet Hamlin Rarity: Uncommon Card Title: ComStar News Bureau Keywords: Command-Resource Cost: 3+4P Asset: n/a Card Text: {T}: Gain {R} for each card you control that provides {P}. Use this ability only during your Deploy phase. Armor/Struct.: 2/1 Attack: n/a Artist: Franz Vohwinkel Rarity: Rare Card Title: ComStar Support Keywords: Command-Resource-Inner Sphere Cost: 1 Asset: n/a Card Text: {T}: {R} When ComStar Support comes into play, choose an asset. ComStar Support provides that asset. Armor/Struct.: 3/3 Attack: n/a Artist: Pat Morrissey Rarity: Common Card Title: ComStar Technicians Keywords: Command-ComStar-Inner Sphere Cost: 1+4P Asset: n/a Card Text: {T}{R}{R}: Put one communiquŽ counter on ComStar Technicians. Use this ability only during your Deploy phase. Remove a communiquŽ counter from ComStar Technicians to prevent 1 damage to a site. Use this ability only during a mission. Armor/Struct.: 5/1 Attack: 2 Artist: Mike Jackson Rarity: Uncommon Card Title: Contract with 21st Centauri Lancers Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 2+6P Asset: n/a Card Text: {T}: Choose one of your 'Mechs. Reduce the armor of each opposing 'Mech to 0. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 1/5 Attack: 3 Artist: Doug Chaffee Rarity: Rare Card Title: Contract with Eridani Light Horse Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 1+6P Asset: n/a Card Text: {T}: One of your 'Mechs gets +2 attack and +2 armor. If that 'Mech damages a card under construction, scrap that card. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 2/4 Attack: 2 Artist: David Deitrick Rarity: Rare Card Title: Contract with Northwind Highlanders Keywords: Command-Mercenary-Inner Sphere Cost: 1+6P Asset: n/a Card Text: {T}: One of your 'Mechs gets +2 attack and +3 armor. If that 'Mech receives 5 or more damage, scrap this card. Use this ability only during a mission. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. If Contract with Northwind Highlanders goes into your Scrapheap from play, restock it instead. Armor/Struct.: 2/4 Attack: 2 Artist: Christina Wald Rarity: Uncommon Card Title: Contract with Snord's Irregulars Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 3+6P Asset: n/a Card Text: {T}: Choose one of your 'Mechs. That 'Mech gets +2 attack and +3 armor. If that 'Mech is scrapped during this mission, put it on top of your Stockpile. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 2/4 Attack: 2 Artist: Janet Aulisio Rarity: Rare Card Title: Contract with The Black Thorns Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 2+6P Asset: n/a Card Text: {T}: Roll a die. 1-6: One of your 'Mechs gets +(1-6) attack. Roll a second die. 1-6: That 'Mech gets +(1-6) armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 2/4 Attack: 2 Artist: Janine Johnston Rarity: Rare Card Title: Difficult Terrain Keywords: Command-Enhancement Cost: 2+3T Asset: n/a Card Text: Play Difficult Terrain only on a site. 'Mechs attacking that site are one speed slower. Armor/Struct.: n/a Attack: n/a Artist: Kevin McCann Rarity: Common Card Title: Disguised Coordinates Keywords: Command-Subterfuge Cost: 3+6P Asset: n/a Card Text: Scrap Disguised Coordinates when it is revealed. You may activate Disguised Coordinates only when opponent attacks. Until the end of the turn, you may redirect any attack to any site you control other than the Scrapheap. Armor/Struct.: n/a Attack: n/a Artist: Zak Plucinski Rarity: Common Card Title: Dr. Ariel Reed Keywords: Command-Unique-Inner Sphere Cost: 0+3P Asset: n/a Card Text: {T}: Take any unique Command card from your Scrapheap and put it in your hand. Use this ability only during your Draw phase. Armor/Struct.: 2/3 Attack: n/a Artist: Pat Morrissey Rarity: Rare Card Title: Expert Negotiating Team Keywords: Command-Inner Sphere Cost: 1+7P Asset: n/a Card Text: {T}: Untap a Mercenary card. Use this ability only during your Missions phase, but not during a mission. Armor/Struct.: 4/2 Attack: n/a Artist: Jock Rarity: Uncommon Card Title: First Circuit Summons Keywords: Command-ComStar-Inner Sphere Cost: 2+2L +6P Asset: n/a Card Text: {T}: Search your Stockpile and choose a ComStar card. Put that card in your hand. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Armor/Struct.: 4/4 Attack: n/a Artist: Janine Johnston Rarity: Uncommon Card Title: Hidden Reserves Keywords: Command Cost: 1+3L Asset: n/a Card Text: Scrap Hidden Reserves when it is revealed. Draw three cards. Armor/Struct.: n/a Attack: n/a Artist: Jock Rarity: Common Card Title: High-Profile Target Keywords: Command Cost: 0+1T Asset: n/a Card Text: Scrap High-Profile Target when it is revealed. You may activate High-Profile Target when opponent attacks one of your 'Mechs. Your 'Mechs may block this mission regardless of their speed. Armor/Struct.: n/a Attack: n/a Artist: Chris Trevas Rarity: Uncommon Card Title: Hohiro Kurita Keywords: Command-Unique-Inner Sphere-Kurita Cost: 2+2T+4P Asset: n/a Card Text: Pilot: +2 initiative, +1 attack 'Mechs that engage in battle with 'Mech piloted by Hohiro Kurita do not untap as long as Hohiro pilots that 'Mech and remains tapped. You may choose to not untap 'Mech piloted by Hohiro Kurita during your untap phase. Armor/Struct.: n/a Attack: n/a Artist: Zina Saunders Rarity: Rare Card Title: Hyperpulse Generator Keywords: Command-ComStar-Inner Sphere Cost: 0+4P Asset: L Card Text: {T}: Choose a card in opponent's Under Construction region. He or she shows you that card. You may transfer one counter from that card to another card in that region. Use this ability only during your Deploy phase. Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.) Armor/Struct.: 4/1 Attack: n/a Artist: Audrey Corman Rarity: Rare Card Title: Intimidating Paint Job Keywords: Command-Enhancement Cost: 1+4L Asset: n/a Card Text: Play Intimidating Paint Job only on a 'Mech of 80 tons or more. All 'Mechs engaged in battle with that 'Mech get -1 attack. Armor/Struct.: n/a Attack: n/a Artist: Dermot Power Rarity: Uncommon Card Title: Maskirovka Headquarters Keywords: Command-Inner Sphere-Liao Cost: 0+2P Asset: n/a Card Text: {T}: {R} {T}: Choose a card in opponent's Under Construction region. He or she shows you that card. Use this ability only during your Deploy phase. Armor/Struct.: 5/3 Attack: n/a Artist: Janine Johnston Rarity: Uncommon Card Title: 'Mech Rotation Keywords: Command Cost: 0+2A+2L Asset: n/a Card Text: Scrap 'Mech Rotation when it is revealed. For every 2 construction counters above the cost of 'Mech Rotation, repair all damage to one 'Mech. Armor/Struct.: n/a Attack: n/a Artist: Tony Roberts Rarity: Common Card Title: 'Mech Trap Keywords: Command-Subterfuge Cost: 4+6P Asset: n/a Card Text: Scrap 'Mech Trap when it is revealed. You may activate 'Mech Trap only when opponent attacks. Deplete all attacking 'Mechs at the end of the mission. Armor/Struct.: n/a Attack: n/a Artist: Dermot Power Rarity: Common Card Title: Mercenary Contract Keywords: Command-Mercenary-Inner Sphere Cost: 0+6P Asset: n/a Card Text: {T}: One of your 'Mechs gets +2 attack and +1 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card. During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it. Armor/Struct.: 1/4 Attack: 1 Artist: Mike Raabe Rarity: Common Card Title: Mercenary Commission Contacts Keywords: Command-Inner Sphere Cost: 0+5P Asset: n/a Card Text: {T}: Search your Stockpile for a Mercenary card, show that card to all players, and put it in your hand. Shuffle your Stockpile afterwards. Use this ability only during your Deploy phase. Armor/Struct.: 4/2 Attack: n/a Artist: Janet Hamlin Rarity: Uncommon Card Title: Mercenary Relations Division Keywords: Command-Resource-Inner Sphere Cost: 1+3P Asset: n/a Card Text: {T}: {R} {T}: Take a Mercenary card from your Scrapheap and put it in your hand. Use this ability only during your Deploy phase. Armor/Struct.: 1/4 Attack: 1 Artist: Janine Johnston Rarity: Common Card Title: Myndo Waterly Keywords: Command-Unique-ComStar-Inner Sphere Cost: 1+4P Asset: n/a Card Text: {T}: Restock one of your Resource cards in play and choose an opponent. Tap all of his or her cards that provide {P}. During his or her next turn, those cards cannot untap. Use this ability only during your Deploy phase. Armor/Struct.: 4/2 Attack: n/a Artist: D. Alexander Gregory Rarity: Rare Card Title: Nekekami Sabotage Keywords: Command-Subterfuge-Inner Sphere Cost: 1+4P Asset: n/a Card Text: Scrap Nekekami Sabotage when it is revealed unless you activate it during your Deploy phase. {T}: Deal 5 damage to a card under construction. Use this ability only during your Missions phase, but not during a mission. Armor/Struct.: 0/1 Attack: 3 Artist: Chippy Rarity: Uncommon Card Title: Omi Kurita Keywords: Command-Unique-Inner Sphere-Kurita Cost: 4+6P Asset: n/a Card Text: {T}: Put a Resource card or Kurita card you own on top of your Stockpile. Use this ability only during a mission. Armor/Struct.: 4/1 Attack: n/a Artist: D. Alexander Gregory Rarity: Rare Card Title: Outreach Mercenary Training Keywords: Command-Resource-Inner Sphere Cost: 1 Asset: P, T Card Text: {T}: {R} Tactics (If you have Tactics in play, add +1 to your initiative.) Armor/Struct.: 3/3 Attack: n/a Artist: Christina Wald Rarity: Common Card Title: Protection Racket Keywords: Command-Inner Sphere-Liao Cost: 0+3P Asset: n/a Card Text: Choose an opponent. For each Unique card he or she controls, opponent either pays (1+2P) during his or her Repair/Reload phase or scraps that card. Armor/Struct.: 1/2 Attack: n/a Artist: Doug Chaffee Rarity: Rare Card Title: Rapid Deployment Keywords: Command Cost: 0+2L+2T Asset: n/a Card Text: Scrap Rapid Deployment when it is revealed. Until the end of the turn, you may pay {R} as often as you wish and gain an additional deployment each time. Armor/Struct.: n/a Attack: n/a Artist: Kelly Krantz Rarity: Common Card Title: Redjack Ryan Keywords: Command-Unique-Periphery-Inner Sphere Cost: 0+4P Asset: n/a Card Text: {T}: Untap a Resource card an opponent controls and gain control of it until the end of the turn. Use this ability only during your Repair/Reload phase. Armor/Struct.: 3/2 Attack: 1 Artist: Zina Saunders Rarity: Rare Card Title: Repair Facility Keywords: Command-Resource Cost: 0+3A Asset: A Card Text: {T}: {R} {T}: Repair 1 damage to one 'Mech. Use this ability only during your Repair/Reload phase. Assembly (During your Repair/Reload phase, you may pay {R} once to repair 1 damage to one 'Mech if you have Assembly in play.) Armor/Struct.: n/a Attack: n/a Artist: Stuart Beel Rarity: Common Card Title: Rhonda Snord Keywords: Command-Unique-Mercenary-Inner Sphere Cost: 3+3P+3T Asset: n/a Card Text: Pilot: +3 initiative, +1 attack Choose one of the following options: Missile, Overheat, Alpha Strike, or Jump. All opposing 'Mechs either use this option or cannot use it (your choice). Use this ability only when this 'Mech blocks or is blocked. Armor/Struct.: n/a Attack: n/a Artist: David Roach Rarity: Rare Card Title: Sandhurst Royal Military Academy Keywords: Command-ComStar-Inner Sphere Cost: 4+2L+5P Asset: n/a Card Text: {T}: Choose one of your unpiloted 'Mechs. That 'Mech gets either +2 attack or +2 armor (your choice). If that 'Mech is scrapped during this mission, scrap Sandhurst Royal Military Academy; otherwise, untap this card at the end of the mission. Use this ability only during a mission. Armor/Struct.: 2/3 Attack: 3 Artist: Pat Morrissey Rarity: Uncommon Card Title: Sharilar Mori Keywords: Command-Unique-ComStar-Inner Sphere Cost: 2+5P Asset: n/a Card Text: Choose a player when you activate Sharilar Mori. That player gets -1 initiative. Armor/Struct.: 4/2 Attack: n/a Artist: David Roach Rarity: Rare Card Title: Strip Mining Operation Keywords: Command-Resource Cost: 1+2L Asset: n/a Card Text: {T}: {R} You may deploy Strip Mining Operation revealed to make an additional deployment this turn. Armor/Struct.: 2/5 Attack: n/a Artist: Mike Raabe Rarity: Common Card Title: Sun-Tzu Liao Keywords: Command-Unique-Inner Sphere-Liao Cost: 2+4P Asset: n/a Card Text: {T}: Take a Subterfuge card from the top of your Scrapheap and put it in your hand. Use this ability only during your Deploy phase. Armor/Struct.: 5/1 Attack: 2 Artist: Janet Aulisio Rarity: Rare Card Title: Targeting Ace Keywords: Command Cost: 1+2T Asset: n/a Card Text: Pilot You may add or subtract 1 from the die roll for each missile fired from 'Mech piloted by Targeting Ace. Use this ability immediately after rolling the die roll. Armor/Struct.: n/a Attack: n/a Artist: Colin MacNeil Rarity: Uncommon Card Title: Tracking System Failure Keywords: Command-Enhancement Cost: Asset: n/a Card Text: Play Tracking System Failure only on a 'Mech. That 'Mech gets -2 attack, is now slow, and cannot block unless guarding. Armor/Struct.: n/a Attack: n/a Artist: Christopher Rush Rarity: Uncommon Card Title: Transportation Delay Keywords: Command Cost: 1+2L Asset: n/a Card Text: Scrap Transportation Delay when it is revealed. You may activate Transportation Delay when opponent activates a 'Mech. Deplete that 'Mech. Armor/Struct.: n/a Attack: n/a Artist: Doug Chaffee Rarity: Common Card Title: Underworld Connections Keywords: Command-Inner Sphere Cost: 0+2L Asset: n/a Card Text: {T}: Replace one counter on a card with two counters of the same type. Use this ability only during your Deploy phase. Armor/Struct.: 0/1 Attack: 2 Artist: Janet Aulisio Rarity: Common Card Title: Vandervahn Chistu Keywords: Command-Unique-Clan-Jade Falcon Cost: 4+5P Asset: n/a Card Text: {T}: Restock the top card of your Scrapheap. Use this ability only during your Deploy phase. Armor/Struct.: 3/1 Attack: 1 Artist: Doug Alexander Rarity: Rare ** Mission Cards - 9 Cards ** Card Title: Batchall Keywords: Mission Card Text: Play only when blocking and only if opponent controls at least one Clan card. +2 initiative Your opponent cannot deal damage with more attacking 'Mechs than the number of blocking 'Mechs. 'Mechs that do not deal damage for this reason do not receive damage. Artist: Romas Rarity: Rare Card Title: Com Guard Response Team Keywords: Mission-ComStar-Inner Sphere Card Text: The target gets +4 attack. Artist: Thomas Milliorn Rarity: Common Card Title: Disrupted Supply Lines Keywords: Mission Card Text: At the end of this battle, deplete all opposing 'Mechs with Alpha Strike. Artist: Tom Kyffin Rarity: Uncommon Card Title: Last Stand at Hanover Keywords: Mission-Inner Sphere Card Text: Scrap a 'Mech you control and roll a die. 1: No effect. 2-6: Attacking 'Mechs do not deal damage. Artist: Ted Naifeh Rarity: Uncommon Card Title: Reactor Breach Keywords: Mission Card Text: Scrap one of your 'Mechs. Roll a die for each engaged 'Mech: 1-2: No effect. 3-6: Deal an amount of damage to that 'Mech equal to the tonnage divided by ten (rounded up) of the scrapped 'Mech. Artist: Romas Rarity: Rare Card Title: Relentless Assault Keywords: Mission Card Text: All 'Mechs of 80 tons or more get +2 attack and +2 armor. 'Mechs that have already dealt damage assign this extra damage after this card is played. Artist: Dave Seeley Rarity: Uncommon Card Title: Tactical Advantage Keywords: Mission Card Text: +3 initiative Draw a card. Artist: Sam Wood Rarity: Common Card Title: Taking the Hit Keywords: Mission Card Text: Redirect all damage dealt to one of your 'Mechs to another 'Mech you control. Artist: Richard Kane-Ferguson Rarity: Common Card Title: Unopposed Keywords: Mission Card Text: Play only when a 'Mech attacks alone and is not blocked. That 'Mech gets +X attack, where X is its base attack. Artist: Kelly Krantz Rarity: Common